2015 Racing Carnival

View courses for the Thorin’s Cup, Rivendell Cup, Bounders Cup, Bree-land Cup, and the Eriador Championship Cup.

Important Information: Riders must win top three — first, second, or third place — in a qualifier race to participate in a championship cup. A rider who has already qualified for the final race cannot participate in additional qualifier races. All riders must race on war steeds. All sizes and breeds of war steeds will be accepted.


Thorin’s Cup Qualifier Race

Thorins Cup Race Map

The race begins in the courtyard in front of the gates of Thorin’s Hall. We will use two stone braziers as the markers for the start and finish line.
Thorins Cup Race Map

The first checkpoint is a clockwise turn around the statue in Frerin’s Court at 15.0S/103.2W. A clockwise turn means that you pass with the statue on your right.
Thorins Cup Race Map

Gallop up into the mining operation. Pass between a huge gear and a hanging work light, located at 14.8S/105.0W, heading northeast.
Thorins Cup Race Map

Next, race up to the elf ruins outside Edhelion and pass north through the gate on the road near a boulder, located at 15.2S/101.6W.
Thorins Cup Race Map

Make your way carefully down the stairs to the Silver Deep Mine, located at 14.2S/101.4W. You are not allowed to jump from the top of the stairs directly into the courtyard below.
Thorins Cup Race Map

You can jump down many of the stairs, but you must pass the snowy stairs so that the course judge can see you.
Thorins Cup Race Map

Finally, go clockwise around the statue in Frerin’s Court at 15.0S/103.2W.
Thorins Cup Race Map

Gallop back up the stairs towards the gates of Thorin’s Hall. The finish line is the same as the start line.


Rivendell Cup Qualifier Race

Thorin’s Cup tested your stamina… the Rivendell Cup will test your concentration!

Rivendell Cup Map

The race begins at the secret entrance to Rivendell valley. The start is an imaginary line between the two guards.
Rivendell Cup Start

The first checkpoint is crossing the log bridge just west of the guest house, heading north.
Rivendell Cup

The second checkpoint is crossing the bridge just south of the market, heading east.
Rivendell Cup

The third checkpoint is passing north through the arch behind the house near the stables.
Rivendell Cup

The fourth checkpoint is passing south through the arch on the road leading to the Misty Mountains.
Rivendell Cup

The fifth checkpoint is the southern bridge leading to the Last Homely House, which must be crossed heading east.
Rivendell Cup

The finish is an imaginary line between the statue of Gil-Galad and a cedar tree on the other side of the road.
Rivendell Cup


Bounder’s Cup Qualifier Race

The race begins in Michel Delving. This course is all about speed.
Bounder's Cup Map

The start is an imaginary line drawn between a street lamp and a fence post on the road west of the Bounders Statue. Riders will face north at 33.9S/75.2W
Bounder's Cup Start

Race past Sandson’s Farm to the mysterious silo with no door, located at 31.2S/74.4W. Turn right (clockwise) around the silo.
Bounder's Cup Course

This is where you pick up pastries from the secret pie stash. Now it’s time to deliver these pies to the underground vendors. They mark their doors by painting them orange.

Continue to a house on the outskirts of Overhill in Bindbole Wood. The checkpoint is two lamp posts beside the pond, located at 28.0S/69.8W — Pass north between them.
Bounder's Cup Course

Hurry to the eastern houses of Frogmorton and pass between them, heading southwest. They are located at 32.0S/67.9W.
Bounder's Cup Course

Finally, visit another house with an orange door in the hill of Tuckborough, located at 33.6S/70.8W. Pass between a street lamp and a stone retaining wall, heading south.
Bounder's Cup Course

The deliveries are complete! Gallop to the finish, an imaginary line between a street lamp and a fence post, just east of the Bounders Statue, near the lovely hobbit ladies Townsperson and Farmer. It is located at 33.9S/74.8W — Cross it heading west, toward the statue.
Bounder's Cup Finish

Of course, you won’t actually be stopping to pick up any pies, sorry. This is a horse race! The pie story will help you remember the course.


Bree-land Cup Qualifier Race

Bree-land Cup Map

The start line is an imaginary line drawn between the two posts of the northwest gate of Hobnanigan’s field #1, located at 25.5S/52.2W.
Bree-land Cup Course

The first checkpoint is a broken stone gazebo at Hengstacer Farms, patrolled by two orcs, located at 22.2S/51.2W — Pass beteween the pillar and stone heading north.
Bree-land Cup Course

Checkpoint two is the blood wolf gate in the Cirith Nur Encampment, located at 21.8S/55.2W — pass through the gate heading south.
Bree-land Cup Course

You’ll probably pass through the Snarling Hollow on your way to the next checkpoint.

The third checkpoint is the north inner gate of Brigand’s Watch, located at 26.8S/55.8W — pass between the wood spike barricades heading south by southwest.
Bree-land Cup Course

Next, head to the hay shed built against the wall of ruins in the Horsefields, located at 23.3S/51.2W — Make a right (clockwise) turn around them.
Bree-land Cup Course

The finish line is the same as the start line, heading in the opposite direction.


Eriador Championship Cup

The course will take you through many hidden and forgotten places in Bree-land.
Eriador Cup Map

The race begins at Hobnanigan’s Field #2. The start is an imaginary line between the posts of the northeast gate.
25.5S/51.6W – facing west.
Eriador Cup Course

Checkpoint #1 is a wall located in the ruins on the cliff overlooking Starmere Lake. You must jump up into the courtyard.
24.0S/56.6W – turn left/counter-clockwise around the stone wall.
Eriador Cup Course

Checkpoint #2 is a gap between two pillars at the ruins of Nen Harn, where Walt Whitrose and Sage Hayseed are camped.
22.3S/44.0W – go south between the central pillars.
Eriador Cup Course

Checkpoint #3 is the Weatherway bridge. You must pass between both sets of pillars. If you fall, try again.
28.8S/41.3W – cross the bridge heading south.
Eriador Cup Course

Checkpoint #4 is a line of broken pillars in the Woodsedge Ruins of Midgewater Marsh. The water is safe for ponies.
29.6S/45.4W – pass between the wall and the row of broken pillars, with the pillars on your right.
Eriador Cup Course

Checkpoint #5 is an ornamental pillar in the South-guard Ruins.
35.5S/51.6W – turn right/clockwise around the pillar.
Eriador Cup Course

Checkpoint #6 is Saeradan’s Cabin. You may ride over the porch if you wish.
25.5S/52.9W – turn right/clockwise around the cabin.
Eriador Cup Course

The finish line runs between the posts of the northwest gate of Hobnanigans Field #2.
25.5S/51.9W – Pass through them heading east. Stop on the far side of the field.
Eriador Cup Course

2 Responses to 2015 Racing Carnival

  1. Pingback: Thorin’s Cup Race Route | Windy Acres Ranch

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