Skill List

Available Skills

Animal

  • Animal Handling: Canines – IQ A
  • Animal Handling: Draybeasts – IQ A
  • Animal Handling: Herdbeasts – IQ A
  • Animal Handling: Runnerbeasts – IQ A
  • Animal Handling: Whers – IQ A
  • Healing: 4-Legged (runnerbeasts, draybeasts, etc) – IQ H
  • Healing: 6-Legged (wherries, etc.) – IQ H
  • Healing: Dragonkind – IQ H
  • Herding – IQ A
  • Naturalist – IQ H
  • Riding: Runnerbeast – DX A
  • Teamster – IQ A

Art & Entertainment

  • Artist (*) – IQ H
  • Book Lore – IQ A
  • Combat Art – DX E
  • Dancing – DX A
  • Group Performance – IQ E
  • Makeup – IQ E
  • Mimicry – IQ H
  • Music Lore – IQ A
  • Musical Composition – IQ H
  • Musical Instrument (*) – IQ A
  • Performance – IQ A
  • Poetry – IQ A
  • Public Speaking – IQ E
  • Singing – HT E
  • Writing – IQ A

Athletic

  • Acrobatics – DX H
  • Climbing – DX A
  • Combat Sport – DX A
  • Hiking – HT A
  • Jumping – DX E
  • Lifting – HT A
  • Running – HT A
  • Sledding – DX E
  • Sleight of Hand – DX H
  • Sports (*) – DX A
  • Swimming – HT E
  • Throwing – DX A

Combat

  • Axe/Mace – DX A
  • Blindfighting – Per VH
  • Bow – DX A
  • Boxing – DX A
  • Brawling – DX E
  • Crossbow – DX E
  • Fast-Draw – DX E
  • Flamethrower – DX E
  • Knife – DX A
  • Knife Throwing – DX A
  • Lasso – DX A
  • Longsword – DX A
  • Net – DX A
  • Polearm – DX A
  • Shortsword – DX A
  • Sling – DX A
  • Staff – DX A

Crafting

  • Accounting – IQ A
  • Administration – IQ H
  • Architecture – IQ H
  • Boatmaking – IQ A
  • Carpentry – IQ A
  • Cartography – IQ A
  • Chemistry (TL 3) – IQ A
  • Chemistry (TL 4) – IQ H
  • Diplomacy – IQ H
  • Economics – IQ H
  • Farming – IQ A
  • Gardening – IQ E
  • Geology – IQ H
  • Glassblowing – IQ A
  • History – IQ A
  • Hobby (*) – IQ E
  • Jeweler – IQ A
  • Law – IQ H
  • Leatherworking – IQ A
  • Management – IQ A
  • Masonry – IQ A
  • Mathematics – IQ H
  • Merchant – IQ A
  • Metalsmithing – IQ A
  • Millwork – IQ E
  • Mining – IQ A
  • Politics – IQ A
  • Pottery – IQ A
  • Runner – IQ E
  • Sailing – IQ A
  • Sculpting – IQ A
  • Sewing – IQ A
  • Shipbuilding – IQ H
  • Starcrafting – IQ A
  • Tanning – IQ E
  • Teaching – IQ A
  • Trapping – IQ A
  • Weaving – IQ A
  • Woodworking – IQ A

Dragonriding and Military

  • Armoury – IQ A
  • Dragon Lore – IQ A
  • Drum Code – IQ E
  • Mental Communication – IQ A
  • Mind Block – IQ A
  • Riding: Dragon – DX A
  • Soldier – IQ E
  • Strategy (large groups) – IQ H
  • Tactics (small group) – IQ A
  • Threadfighting – IQ A
  • Weyr Duties – IQ E

Medical

  • Diagnosis – IQ A
  • First Aid – IQ E
  • Healing: 4-Legged – IQ H
  • Healing: 6-Legged – IQ H
  • Healing: Dragonkind – IQ H
  • Healing: Humans – IQ H
  • Herbalism – IQ A
  • Midwifery – IQ E
  • Poisons – IQ H

Nature

  • Camouflage – IQ E
  • Fishing – IQ E
  • Hunting – IQ E
  • Navigation: Aerial – IQ A
  • Navigation: Land – IQ A
  • Navigation: Sea – IQ A
  • Survival: Desert – IQ A
  • Survival: Forest – IQ A
  • Survival: Mountains – IQ A
  • Survival: Plains – IQ A
  • Survival: Swamp – IQ A
  • Tracking – Per A
  • Weather Sense – IQ A

Social

  • Area Knowledge: (*Specific Hall/Hold/Weyr) – IQ E
  • Area Knowledge: (*Weyr region) – IQ A
  • Area Knowledge: Northern Continent – IQ H
  • Carousing – HT E
  • Current Affairs: Craft Halls – IQ E
  • Current Affairs: General News – IQ E
  • Current Affairs: Holds – IQ E
  • Current Affairs: Weyrs – IQ E
  • Detect Lies – Per H
  • Disguise – IQ A
  • Escape – DX H
  • Fast-Talk – IQ A
  • Gambling – IQ A
  • Games – IQ E
  • Heraldry – IQ E
  • Intimidation – Will A
  • Investigation – IQ H
  • Leadership – IQ A
  • Savoir-Faire: [Craft] – IQ E
  • Savoir-Faire: Nobles – IQ E
  • Savoir-Faire: Renegades – IQ E
  • Savoir-Faire: Rural – IQ E
  • Savoir-Faire: Weyr – IQ E

Underworld

  • Filch – DX A
  • Holdout – IQ A
  • Lockpicking – IQ A
  • Pickpocket – DX H
  • Scrounging – IQ E
  • Shadowing – IQ A
  • Smuggling – IQ A
  • Stealth – DX A

Skill Notes

  • (*) indicates that a specialization must be taken.
  • Administration – Leading an entire Hold, Hall, or Weyr.
  • Book Lore – Knowledge of historical writings and educational texts.
  • Chemistry (TL 3) – How to make and use common chemicals.
  • Coursing – Hunting with canines and training tricks.
  • Dragon Lore – Includes care and feeding, first aid, behavior, and so forth.
  • Drum Code – A system of drum beats similar to Morse code for delivery messages.
  • Flamethrower – Handling and repairing agenothree sprayers.
  • Healing: 4-Legged – Useful for runnerbeasts, draybeasts, etc.
  • Healing: 6-Legged – Useful for wherries and other unusual creatures.
  • Hobby – Includes playing a simple musical instrument, gardening, sketching, etc.
  • Investigation – Includes basic forensics and interviewing techniques.
  • Management – Leading one aspect of a Hold, Hall, or Weyr. Useful for Headwomen, Weyrlingmasters, Wingleaders, etc.
  • Music Lore – Knowledge of historical compositions and teaching songs.
  • Musical Instrument – Construction, maintenance, and playing of an instrument.
  • Runner – Every aspect of being a courier except runnerbeast riding.
  • Threadfighting – Wing formation and tactics, patterns of Threadfall, chewing firestone, aerial maneuvers, and so forth.
  • Weather Sense – Meteorology, constructing and using measuring implements.
  • Weyr Duties – Practices, traditions, and schedules of the Weyr.