Available Skills
Animal
- Animal Handling: Canines – IQ A
- Animal Handling: Draybeasts – IQ A
- Animal Handling: Herdbeasts – IQ A
- Animal Handling: Runnerbeasts – IQ A
- Animal Handling: Whers – IQ A
- Healing: 4-Legged (runnerbeasts, draybeasts, etc) – IQ H
- Healing: 6-Legged (wherries, etc.) – IQ H
- Healing: Dragonkind – IQ H
- Herding – IQ A
- Naturalist – IQ H
- Riding: Runnerbeast – DX A
- Teamster – IQ A
Art & Entertainment
- Artist (*) – IQ H
- Book Lore – IQ A
- Combat Art – DX E
- Dancing – DX A
- Group Performance – IQ E
- Makeup – IQ E
- Mimicry – IQ H
- Music Lore – IQ A
- Musical Composition – IQ H
- Musical Instrument (*) – IQ A
- Performance – IQ A
- Poetry – IQ A
- Public Speaking – IQ E
- Singing – HT E
- Writing – IQ A
Athletic
- Acrobatics – DX H
- Climbing – DX A
- Combat Sport – DX A
- Hiking – HT A
- Jumping – DX E
- Lifting – HT A
- Running – HT A
- Sledding – DX E
- Sleight of Hand – DX H
- Sports (*) – DX A
- Swimming – HT E
- Throwing – DX A
Combat
- Axe/Mace – DX A
- Blindfighting – Per VH
- Bow – DX A
- Boxing – DX A
- Brawling – DX E
- Crossbow – DX E
- Fast-Draw – DX E
- Flamethrower – DX E
- Knife – DX A
- Knife Throwing – DX A
- Lasso – DX A
- Longsword – DX A
- Net – DX A
- Polearm – DX A
- Shortsword – DX A
- Sling – DX A
- Staff – DX A
Crafting
- Accounting – IQ A
- Administration – IQ H
- Architecture – IQ H
- Boatmaking – IQ A
- Carpentry – IQ A
- Cartography – IQ A
- Chemistry (TL 3) – IQ A
- Chemistry (TL 4) – IQ H
- Diplomacy – IQ H
- Economics – IQ H
- Farming – IQ A
- Gardening – IQ E
- Geology – IQ H
- Glassblowing – IQ A
- History – IQ A
- Hobby (*) – IQ E
- Jeweler – IQ A
- Law – IQ H
- Leatherworking – IQ A
- Management – IQ A
- Masonry – IQ A
- Mathematics – IQ H
- Merchant – IQ A
- Metalsmithing – IQ A
- Millwork – IQ E
- Mining – IQ A
- Politics – IQ A
- Pottery – IQ A
- Runner – IQ E
- Sailing – IQ A
- Sculpting – IQ A
- Sewing – IQ A
- Shipbuilding – IQ H
- Starcrafting – IQ A
- Tanning – IQ E
- Teaching – IQ A
- Trapping – IQ A
- Weaving – IQ A
- Woodworking – IQ A
Dragonriding and Military
- Armoury – IQ A
- Dragon Lore – IQ A
- Drum Code – IQ E
- Mental Communication – IQ A
- Mind Block – IQ A
- Riding: Dragon – DX A
- Soldier – IQ E
- Strategy (large groups) – IQ H
- Tactics (small group) – IQ A
- Threadfighting – IQ A
- Weyr Duties – IQ E
Medical
- Diagnosis – IQ A
- First Aid – IQ E
- Healing: 4-Legged – IQ H
- Healing: 6-Legged – IQ H
- Healing: Dragonkind – IQ H
- Healing: Humans – IQ H
- Herbalism – IQ A
- Midwifery – IQ E
- Poisons – IQ H
Nature
- Camouflage – IQ E
- Fishing – IQ E
- Hunting – IQ E
- Navigation: Aerial – IQ A
- Navigation: Land – IQ A
- Navigation: Sea – IQ A
- Survival: Desert – IQ A
- Survival: Forest – IQ A
- Survival: Mountains – IQ A
- Survival: Plains – IQ A
- Survival: Swamp – IQ A
- Tracking – Per A
- Weather Sense – IQ A
Social
- Area Knowledge: (*Specific Hall/Hold/Weyr) – IQ E
- Area Knowledge: (*Weyr region) – IQ A
- Area Knowledge: Northern Continent – IQ H
- Carousing – HT E
- Current Affairs: Craft Halls – IQ E
- Current Affairs: General News – IQ E
- Current Affairs: Holds – IQ E
- Current Affairs: Weyrs – IQ E
- Detect Lies – Per H
- Disguise – IQ A
- Escape – DX H
- Fast-Talk – IQ A
- Gambling – IQ A
- Games – IQ E
- Heraldry – IQ E
- Intimidation – Will A
- Investigation – IQ H
- Leadership – IQ A
- Savoir-Faire: [Craft] – IQ E
- Savoir-Faire: Nobles – IQ E
- Savoir-Faire: Renegades – IQ E
- Savoir-Faire: Rural – IQ E
- Savoir-Faire: Weyr – IQ E
Underworld
- Filch – DX A
- Holdout – IQ A
- Lockpicking – IQ A
- Pickpocket – DX H
- Scrounging – IQ E
- Shadowing – IQ A
- Smuggling – IQ A
- Stealth – DX A
Skill Notes
- (*) indicates that a specialization must be taken.
- Administration – Leading an entire Hold, Hall, or Weyr.
- Book Lore – Knowledge of historical writings and educational texts.
- Chemistry (TL 3) – How to make and use common chemicals.
- Coursing – Hunting with canines and training tricks.
- Dragon Lore – Includes care and feeding, first aid, behavior, and so forth.
- Drum Code – A system of drum beats similar to Morse code for delivery messages.
- Flamethrower – Handling and repairing agenothree sprayers.
- Healing: 4-Legged – Useful for runnerbeasts, draybeasts, etc.
- Healing: 6-Legged – Useful for wherries and other unusual creatures.
- Hobby – Includes playing a simple musical instrument, gardening, sketching, etc.
- Investigation – Includes basic forensics and interviewing techniques.
- Management – Leading one aspect of a Hold, Hall, or Weyr. Useful for Headwomen, Weyrlingmasters, Wingleaders, etc.
- Music Lore – Knowledge of historical compositions and teaching songs.
- Musical Instrument – Construction, maintenance, and playing of an instrument.
- Runner – Every aspect of being a courier except runnerbeast riding.
- Threadfighting – Wing formation and tactics, patterns of Threadfall, chewing firestone, aerial maneuvers, and so forth.
- Weather Sense – Meteorology, constructing and using measuring implements.
- Weyr Duties – Practices, traditions, and schedules of the Weyr.