Soundtrack

Music can inspire imagination and swiftly propel the narrative forward.  It can lift mere dialogue into the realm of poetry.  It is a special link between the storyteller and players, helping to bring everyone into a shared emotional experience.

Here are links to official songs and the game soundtrack.

Official Pern Music

Nonsuch” – Instrumental with hammered dulcimer.
Whistle Tune” – Penned by the Masterharper during his apprenticeship.
Red Star Passes” – A classic since ages lost in time.
Last Sweet Day” — Performed by Ian Perkins.

Game Soundtrack

Listen to “Chapter 1 Theme – Childhood and Hall training.
Gather at Fort Hold” — Kebrin and Toria attend their first Gather together.
Walk the Tables” — Promotion to Senior Apprentice.
Last Sweet Day” — Kebrin performs at the Autumn Gather.
Walking the Tables” — Promotion to Junior Journeyman.
Primal Forge“—An earthquake strikes Fort holdings.
Quake Rescue” — A tidal wave and quake devastate the Ruatha coast.
Firelizards Hatch” — Kebrin and Toria impress firelizards.
Walking the Last Table” — Promotion to Senior Journeyman.

Kebrin’s Tale
The Silent Weyr
The Firelizard Guitar
Leaving Home
Harper Days
Gather Dance
Chrysalis
Moving the Herds
Romance

Tanivel’s Tale
Volcanic Depths
Confrontation

Toria’s Tale
The Wherry Attacks
A Special Find
Letter From Healer Hall
First Dragon Ride
Kidnapped
Investigate Further
Inky Stash
The Red Dream
Visions of the Void

Listen to “Chapter 2 Theme – Young adulthood and posting to a Hold.
Posted to Keroon” — Kebrin and Toria must put their well-trained skills to use.
The Hephaestus” — A famous ship transports Kebrin and Toria to Keroon.
Investigation” — Dangerous events unfold at Keroon Hold.
Gather Stalls” — Goods are available from far and wide.
Hidden Cache” — A strange and ancient cache is found.
First Runnerbeast Ride” — Kebrin and Toria are taught how to ride.
Renegades” — A posse tracks down those responsible for the plot.
The Holders Attack” — Lord Sandemar takes the blame.
Fall Announced”  — Drummers and runners bring news of the impending Pass.
Agenothree” — Smiths and ground crews rediscover ways to fight Thread.
First Fall at Keroon” — Too few dragons combat the silvery menace.
The Inner Caverns Reopen” — Masons fulfill their promise that “everyone fits”.
Wedding” — Kebrin and Toria tie the knot.

Listen to “Chapter 3 Theme – Life doesn’t always go where one expects.
Searched” — Kebrin and Toria will stand the sands.
Ista Weyr Welcome” — A homecoming for one, a different world for another.
Hatching” — Dragons hum and eggs shake.  It’s finally time!
Dragonets” — Sleep, eat, bathe, oil, sleep…
Consolation” — Kebrin performs in the lower caverns for weary men.
Weyrling Class” — There’s much more to dragonriding than fighting Thread.
Small Steps” — The dragonets glide in the bowl.
T’ria’s Premonition” — Unscheduled Fall over the Weyr.
Broken Soul” — S’deri dies of threadscore and Nemiath goes between.
First Flight” — A dragon and rider’s first mounted flight is a magical time.
Go Between” — A dangerous but important milestone in a weyrling’s training.
H’den Is Gone” — H’den and Wurinth don’t return between from the Red Butte.
Moving Day” — Weyrlings move into private weyrs.
Weyrling Training” — Preparation for fighting Thread.
Vera’s Gone” — ‘Vera and Arcadith are lost between during a storm over Telgar.
Firestone Day” — The dragonets become dragons.
Rope Drills” — Combat drills test both rider and dragon.
Collision” — F’lian and Kiazuth are lost after colliding with P’ven and Parth.
The Empty Weyr” — Memorial for F’lian and Kiazuth.
First Solo Flight” — A rider, their dragon, and the endless sky…
Island Paradise” — A trip to Garoway’s childhood home on a tiny island.
Weyrling’s Wing” — The weyrlings finally fly as a unit.
First Fall” — The weyrlings deliver firestone to wingriders.
Queen’s Wing” — The weyrling’s first look at a full Fall.
Graduation Day” — The Weyr celebrates the promotion of new wingriders.
Combat Wing” — The graduates fly Fall with their assigned combat wings.
Spring Games” — K’brin and T’ria fly “three-vees” with veteran dragonriders.
Mia Remembered” — ‘Mia and Delimoth are lost during Fall over Nerat.
Promotion” — K’brin and T’ria are promoted to new ranks.
G’red’s Goodbye” — G’red and Ruvinth go between together to escape the pain.
Close Call” — Mastertanner Hall honors the dragonriders who protected them.
Gather Dance” — K’brin and T’ria attend Autumn Gather at Ista Hold.
Stormy Fall” — Selenath is scored during threadfall in a thunderstorm.
Cothold Celebration” — Cotholders gather at Katz Field for T’ria’s visit.
Garoway’s Legacy” — Garoway passes, honored by dragonkind.
In Our Hearts” — Karthen gives Garoway’s final gifts at Turnover in Benden.
Double Fall” — Istan riders volunteer to assist High Reaches Weyr.
Memorial” — G’mar begins an annual tradition of honoring the fallen.
Winglight” — T’ria senses off-schedule Threadfall, Belior wing responds alone.
Hunger” — The Lords meet after refugees flee starvation in northern Nerat.
Dedication” — Nerat farmers refuse to leave their fields during Fall.
Selenath Rises” — T’ria’s green Selenath rises to mate at Ista Weyr.
Dark Key Turned” — T’ria discovers a secret symbol and unlocks a vision.

Listen to “Chapter 4 Theme – Duty and obligation shape a hero’s life.
Founding Day” — K’brin becomes the leader of Faranth’s Wing.
The Queen Rises” — Senesta’s gold Maranath rises for the first time.
Majesty of the Sands” — Maranath broods her first clutch of eggs.
Conclave” — The Lord Holder’s Conclave meets.
Lord Holders Vote” — The Conclave decides the fate of K’brin’s family.
Meant To Be” — The Conclave awards K’brin custody of his children.
Daughter’s Duty” — Repudiated by Harper Hall, Eurielle returns to Ruatha.
Through A Child’s Eyes” — The children are welcomed to their new home.
End of Watch” — ‘Sara and Camlith take their last journey between.
Blood of Heroes” — Weyrlings and children see Fall over Ista Weyr.
Ring of Voices” — The power of the strange blue stones is revealed.
Eveningstar” — N’rion sacrifices himself to deliver the Book of Crossings.

Listen to “Chapter 5 Theme – The stars have aligned for a final heroic journey.

Part One
Kalisith Rises” — ‘Zana reveals her heritage at Benden Weyr.
Bitran Handfasting” — An old friend finally settles down.
Cattledriver” — Seliana of Keroon agrees to move to Ista Weyr.
Memories” — Master Zemel of Healer Hall passes.
Night Fall” — A rare nighttime Fall nearly cripples Ista Weyr.
Black Day” — Lord Holder Renatus of Ista passes.
Noble Wedding” — Lord Colton marries Lady Margery of Ista Hold.
Take Flight” — Maranath’s weyrlings attempt their first mounted flights.
One Moment” — Maranath’s weyrlings learn to travel between.
Crisis” — M’nie’s green Liseath becomes ill learning to chew firestone.
The Good Fight” — Liseath dies of firestone poisoning, M’nie is mindlost.

Part Two
Another World” — Faranth’s wing travels from Great Isle to Varlada.
Carindas” — Faranth’s wing rediscovers their ancient home.
Woodgate” — The wing searches for their secret contact at a village.
Findmar’s Home” — K’brin and T’ria find their first Lorekeeper.
Thydee’s Cabin” — Thydee meets dragonriders of a different sort.
Frozen In Time” — The wing searches an alien landscape.
Mystery of Landarfal” — A sacred shrine may hide Zamruda stones.
The Black Dragon” — Trespass and be burned alive by dragonfire.
Labyrinth” — A subterranean maze is deceptively simple to solve.
The Shrine of Landarfal” — The goal is just another step on the path.
Syfrin Valley” — Another cache sends Faranth’s Wing back to Pern.
Friend or Foe” — The Wing faces an outpost dressed as Carindi riders.
Syfrin Outpost” — The Holds have united on the southern continent.
Let None Survive” — A wing of Carindi riders attacks the outpost.
Zamruda” — A tangible reward for all the training and sacrifice.

Part Three
Galatia” — Faranth’s wing returns to Varlada.
Exploring Cythera” — A village nestled in the fork of a crooked river.
Lorekeeper Shindra” — A Galatian contact becomes their guide.
Idalia” — A pleasant village at the base of a waterfall.
Capella” — A sprawling city that looks surprisingly familiar.
The Hypogeum” — A musical wonder from ancient times.
The Fields of Capella” — Another component of the Elixir of Two Moons is found.
Novandal’s Lab” — An elderly alchemist aids Faranth’s wing.
The Minstrels” — K’brin reconnects with Pern’s musical heritage.
The Shrine of Idalia” — Faranth’s Wing learns Idalia’s deepest secret.
Goldfire” — An attack of shock and awe destroys a village.

Part Four
A Sky Full Of Dragons” – Maranath’s ’64 clutch begins formation flying.
Red Rain” – Volunteers help with rope drills.
A Sacrifice Remembered” – One year anniversary of N’rion and Erenath’s sacrifice.
Ioneth Rises” – Telgar’s junior queen rises to mate.
Old Friends” – Friends from Fort Weyr visit L’nos.
Savage Ambition” – Murder at a mating flight.
Numenon” – Dress rehearsal of Harper Hall’s newest show.
Distant Skies” – Clutchmates take a memorial flight.
A New Turn” – Faranth’s Wing celebrates Turnover.
Turnover At Ruatha Hold” – Mending fences at Ruatha.
Turnover Revelry” – Kevlen and Shireya enjoy Turnover with their grandparents.
Present Premonition” – Shireya reveals her growing psychic talent.
Family” – K’brin and Corona feel Seliana’s baby kicking.
Empty Sands” – Ioneth dies while egg heavy on the Telgar Weyr sands.
Spring Competition” – Spring Games begin again.
Come Home” – T’ria and Selenath are nearly lost forever.
Weyrwoman” – Elowen of gold Ziareth becomes the new Weyrwoman at Fort.
Liviath Rises” – Ista’s senior Queen rises unexpectedly.
The Nursery” – Faranth’s Wing and the twins prepare Seliana’s quarters for a baby.
Test of Courage” – Maranath’s ’64 clutch flies firestone replenishment over Keroon.
The Burdens of Duty” – G’mar mourns the death of W’sor and Vurth.
His Heart Was Willing” – T’vin suffers his first wing loss, P’sal and Evianth.
Skydance” – Shireya asks T’ria to teach her to communicate with firelizards.
The Cold Hearth” – Headwoman Norilla passes away.
Transfers” – Fort and Benden Weyrs send aid to Ista.
New Life” – Liviath clutches 16 eggs, including a gold.
The Miracle” – Seliana gives birth to a healthy baby boy.
Baynos Wing” – The new wing flies their first Threadfall.
Ryleneth Rises” – Benden Weyr’s junior queen rises to make.
Liviath’s Hatching” – Arliasa impresses gold Verdeth at Ista Weyr.

Part Five
Kirengar” – Faranth’s Wing explores a new Dominion in Sakaria.
The Village of Zellai” – The villagers are curious but unafraid.
Lorekeeper Jianya” – The Wing meets their contact.
Garden of Wisdom” – The wingriders get a glimpse into their own hearts.
Bohran Attack” – Faranth’s Wing becomes unwelcome visitors.
Tooth and Claw” – Kirengari dragons fight more than Thread.
Commander Garaam” – A potential ally makes himself known.
Fortress Modaisa” – Kirengari dragonriders live very different lives.
The Dragon Throne” – Faranth’s Wing meets their hostess.
News From Afar” – Distant friends and allies have suffered much.
Negotiations” – The Wing works out a trade agreement.
Petitioners” – Candidates are not Searched in Kirengar.
Satakam Temple” – The heart of Kirengari culture is revealed.
Fortress Thusdo” – Faranth’s Wing visits with a second Dynasty.
Naktenfeth Rises” – Thusdo’s junior queen rises to mate.
Thusdo Evening” – The Wing is left to succeed or fail on their own.
Queen Daiyu” – The Wing attends a postponed meeting.
Oath Of The Dark” – The Dynasty follows a new path into the future.
Signed With Blood” – An alliance is formed with the Chingfa.
Luck And Skill” – Faranth’s Wing socializes with their hosts.
The Bone Flute” – K’brin learns from Princess Siri.
Purification Ritual” – The Kirengari prepare to face the Dark.
The New Way” – Faranth’s Wing demonstrates it is worthy of respect.
Into The Dark” – K’brin trains warriors to travel between.
“Lamentation” – The Kirengari wing loses a rider.
Test Of Battle” – Travel through the Dark is used in combat.
Kirengari Tactics” – Members of Faranth’s wing learn dragon combat.

Part Six
Chonlam” – The wing visits a seaside village.
Underground Market” – Vendors tempt the new arrivals.
Assassin” – A killer targets the wing’s healer.
Seadiver” – Firelizards and divers hunt for Firepearls.
Firepearls” – The pearls have an unusual quality.
Still Here” – N’rion returns for a single moment to comfort his family.
Falling Star” – A meteor impact is cause for sacred celebration.
The Pursuit” – Selenath rises to mate over Chonlam.
Quiet Contemplation” – The search for elixir ingredients is over.
Observatory” – The wing visits Lindley Observatory.
Lindley Spectres” – The mystery of Neathas Mountain appears.
Ruxon” – A nearby town sells Ruxon Spar.
Shanty Town” – Survivors of the Woodgate massacre have a new home.
Return to Capella” – The wing seeks out Lorekeeper Findmar.
Welcome Guests” – Findmar and Shindra meet with the wing.
Terenmor” – An endless sea of broken plains awaits.
Dayadir” – One town still bears the Sakarian heraldry.
Lorekeeper Vanavar” – The Spectral Moon marks a special home.
Uldrizishi River” – A prominent landmark aids the wing’s search.
Kirengari Violence” – A Terenmori patrol attacks the tresspassers.
Bloodstained” – T’grim, V’dos, and T’ria make their first kills.
The Winding Stair” – A stone-carved stairway leads into darkness.
Sepulcher” – A massive underground cavern hides Pern’s true history.
Inner Tomb” – The Navigator’s sarcophagus is found.
The First Dragonrider” – Faranth’s Wing learns about the first Impression.
Sorka’s Message” – Sorka sends a warning and a challenge.
The Artifact” – Sean leaves advice for future generations.
Siri’s Farewell” – The wing prepares to leave Thusdo.
Sojourn” – ‘Mala stays behind to remain a useful wingrider.
Return To Pern” – The wing is greeted at Great Isle.
Absent Friends” – The courage of T’grim, V’dos, and ‘Mala is celebrated.

Listen to “Epilogue Theme – The future of Ista Weyr is secure.
Elixir Council” – Weyrleaders meet to discuss the Elixir of Two Moons.
Weyr Council” – The fate of the burned library is revealed.
Between The Earth & Sky” – K’brin and T’ria’s three-vee wins the Spring Games.
Weyrleader” – A rider is promoted to lead Narion Weyr.
Warriors” – Narion Weyr’s riders must be open to new ways.
Eurielle’s Wedding” – Lady Eurielle marries at Ruatha.
Will Of The Weyr” – Malasanth’s flight influences Benden’s future.
Destiny” – T’vin gives K’brin a difficult task.
Alchemy” – T’ria brews the Elixir of Two Moons.
Sands of Hope” – Maranath’s clutch breaks records on Ista’s sands.
The Spark Within” – Kevlen is searched to stand the sands.
Valenth’s Legacy” – K’brin’s dragon watches 46 offspring hatch at Ista.
Tomorrow’s Heroes” – Kevlen’s impression fills Faranth’s Wing with hope.
Revelry” – Faranth’s Wing and family celebrate the hatching.
A Quest Fulfilled” – K’brin leaves Ista Weyr for the last time.
Narion Weyr” – The new Weyr celebrates its official opening.
Finale” – Our story is finished!